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pathfinder: kingmaker bartholomew release troll

You can make a Knowledge (World) check (DC23) to decipher the central pillar. I ended picking the chaotic neutral option and told him to kill the troll. Cast Delay Poison (Communal) and head east where you will come across four Greater Monitor Lizards. Eventually, you will end up in your throne room. You companions will have a view as to his deserved fate. Head through to the next room and would you believe it? Search the pack on the ground for a unique Kama, Talon of the Wise. You may want to return here later to tackle the cave. Go there to confront the fool. You should have a number of additions to your kingdom management: Claiming the territory is a good idea if you are able to afford the BP. Search a nearby container for the Soot-Blackened Gloves (3/5). You can visit the location if you like, although the walkthrough will bring you here later so I would recommend that you skip it for the time being. When they've finished speaking, How to Build a Kingdom will start and you will have a tutorial for managing your barony. If you succeed, you have a number of ways to deal with him. Head inside the ruins. To advance the quest, read the walkthrough of The Nature of the Beast main quest. Sartayne is a 7th-level Magus who will summon two leopards and then spend several rounds self-buffing, starting with Mirror image. When you leave again, bring 12 rations (enough for 3 rests with Ekun's special ability). Afterwards, make your way to the area exit in the southwest. If you follow the "your house" line of questioning, you can mention his family. Continue heading south where you will find a barrel in the corner of the room containing a Torag's Pendant. You will want to make the Intimidate (DC23) check here. Continue north to face off against a dangerous group of enemies: a Branded Troll, three Trolls, a Kobold Boomsayer and a couple of Kobold Archers. So Shall You ReapBe polite if you want to stay on the Guardian's good side. Don't refuse. Cast Remove Fear before advancing further. Grab a Torag's Pendant from a cache and continue along the wall. Lightning protection will defang the creatures while you take them out. Tristian will seem puzzled that the affair ended in violence. Head west from here to some low ruins. Unwanted LegacyWhen you've killed the two trolls that Hargulka leaves behind, quick save and examine the nearby statue of Torag. He seems very excited about the formula he's discovered. The next time Dragn visits your throne room, he will tell you that the armour he is working on has been stolen and tell you that the thief is by the Thorn River. After this, deal with the stuck cart, and then talk to Jubilost. There's a key elsewhere on the level but you may be able to pick the DC22 lock anyway. "The law is with him", Valerie? Jhod tells you that Remus (the mad guy who told you where Tartuccio was in the first act) has been spreading fear among the people. r/Pathfinder_Kingmaker Hello, crusaders! Afterwards, speak to Rismel. Backtrack and make your way east along the northern bank of the river. Another Ancient Will-o'-Wisp will attack you. Head north to find a Dizzyhead and a Token of the Dryad along with two Giant Slugs. The ghoul's name is Dorsy. In the end, you can order Bartholomew to release the captive troll or leave him as is.

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pathfinder: kingmaker bartholomew release troll